3D ARTIST and MULTIMEDIA SPECIALIST
Jorge Gutierrez
With over 25 years of professional experience, I specialize in crafting high-performance 3D content for AAA games, military simulations, and immersive training environments. My work spans iconic titles like Forza Motorsport, BloodRayne, and a wide range of defense and aerospace projects including the F-35 JSF, P-8A, and MV-22 Osprey.
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Whether modeling high-fidelity vehicles, optimizing low-poly assets for real-time engines, or building interactive environments in Unity and Unreal, I bring a deep technical skillset and a passion for precision. I’ve collaborated with industry leaders like Microsoft, Lockheed Martin, and Cubic, delivering production-ready assets that meet both artistic and engineering standards.
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This portfolio showcases a cross-section of my work—from simulation-ready military components to stylized characters and game environments. Always evolving, I continue to sharpen my skills through advanced training on platforms like Udemy and LinkedIn Learning.
PROJECT HIGHLIGHTS
Forza Motorsport

AAA GAME STUDIO
Working at Keywords, creating high-fidelity vehicles for one of the industry’s most respected racing franchises. Working within a proprietary AAA pipeline, I optimized models for performance and visual quality, adhering to strict LOD, PBR, and asset integration standards
Lockheed Martin

DEFENSE PROJECT
Throughout my career, I have contributed to simulation and training programs for platforms such as the Sailor 2025, F-35, CH-47D Chinook, MV-22 Osprey, and P-8A, collaborating with multidisciplinary teams to develop accurate, real-time 3D models for Unity- and Unreal-based systems.